
A small ship. A wide-open frontier.Accept the water order first, then buy its 12 t of cargo. Meridian’s exports and Vesper’s needs are shown in the market.
Accept the Meridian water charter, buy its cargo, deliver it to Vesper, then bring titanium alloys home.
Earn more on this charter route
Estimated resale uses today's destination demand and travel-time supply changes. Passage is already required for the charter, so cargo margin is shown separately; unsold goods stay aboard.
Choose your next charter.
Complete the Vesper water run to earn access to the regional dispatch board.
The exchange.

| COMMODITY | BUY | SELL | SUPPLY | HOLD |
|---|
Vesper’s shipyards need steady food and water deliveries. Industry runs on more than metal.
Keep the foundries running.
Deliver 12 t of purified water to Vesper Foundry. Fixed payout: 1,600 cr, including cargo. Deliver within ten travel days.
Every cargo has a story.
Meridian’s ocean farms produce a surplus of algae protein and water. Its orbital builders import alloys and semiconductors.
Your next horizon.
LOCAL NAVIGATION / 08 PORTS · SURVEYED 1 / 8N
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The journey is part of the reward.Orbit departures, quiet starlight, a moment of discovery, and a new world filling the viewport. Travel advances the economy; you control when to leave.
Field guide
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The Wayfarer.

Make room for bigger things.
More capacity means larger orders, more working capital at risk, and new routes to consider.
A little breathing room.
Borrow for opportunity. Keep enough cash for the return journey. Interest is charged only when you travel.
Your people.
Captain’s log.
Move a career between browsers with a JSON backup. Restore replaces this device’s saved voyage after you review it.
Commerce with a sense of wonder.
Build a business.
Find your people.
Fall in love with the journey.
Space Trader begins with the joy of one more good trade, designed for immersive 45–90 minute solo sessions. It grows through memorable rivals, useful crew, believable places, and opportunities that reward curiosity. Wonder leads. Humor gives the frontier a pulse. Economic and political depth waits for those who seek it.
A captain before a corporation.
Read the port. Find a need. Commit your cargo and capital. Choose a route, meet the unexpected, and arrive with a story. Short journeys should produce satisfying decisions.
Reasons behind the numbers.
Local production and consumption, finite stock, transport friction, market depth, and opportunity cost. Start with clear quotes. Reveal supply chains, financing, and politics gradually.
Depth that grows with you.
Invest in a home base, develop manufacturing pipelines, and research novel products or improvements. Build a fleet and specialize as a merchant, manufacturer, or explorer. Rivals react, routes saturate, and expertise creates new possibilities.
A frontier worth sharing.
Prove solo play first. Borrow MMO world-building, character relationships, broad player identities, and long-term horizontal goals. Keep group play optional, and the progression fair without pay-to-win. An eventual shared economy needs server authority and reliable ledgers.
What this concept demonstrates
A working local trading loop across eight ports, inventory-driven quotes, destination resale forecasts, first-arrival surveys, travel costs, choice encounters, four pickup-port charters, financing, crew, cargo upgrades, a 12-tonne medicine warehouse with a working workshop with two research paths, and browser saves. The 3D scene illustrates atmosphere, rather than final production art.
The Nacre workshop is a working local production and research system. The separate company planning sandbox remains illustrative. Rival trade competition, multi-site manufacturing, deeper story campaigns, multiplayer, accounts, real payments, and a persistent online economy are future proposals. The encounter cycle is deliberately scripted for review.
Download the full research & production plan ↗ Desktop & mobile graphics options ↗